/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d;

import com.badlogic.gdx.graphics.g3d.materials.Material;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;

public interface StillModelInstance {
	public Matrix4 getTransform ();

	public Vector3 getSortCenter ();

	public float getBoundingSphereRadius ();

	public Material[] getMaterials ();

}
